19 6 / 2012
My instant thought was to attempt to create a household whose lifestyle and financial situation entirely revolve around farming/ranching. I instantly became more ambitious, and my plan grew into: create a “country”-like world filled with blank lots and a single ranch house. Move a family in. Get them some crops or some livestock, and let them grow. As generations pass and the family expands (marrying/breeding with NPCs and/or Sims from travel destinations and other ‘hoods), they should start expanding their business. Maybe one branch of the family grows crops. Maybe another breeds horses or working dogs. Raises sheep. Etcetera, etcetera. Play could be a ten-generation legacy with a point system based on number of lots, number of Sims, and other factors, but I’m not big on points systems, so I’d likely just end up playing with no real goal or direction.
The one time I tried to use the CAW tool, I failed miserably. There’s nothing to say I can’t try again, though, is there? ;)